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Edras Library: Art Bible

The art bible that I put together for Edras Library (Later renamed Minerva's Library). The game was meant to have a very Harry Potter feel and was a concept originally created by Kenny Howell. I was tasked with being one of three artists on the project but also appointed to be the Art Director in charge of overseeing everything art related, therefore, I put together this art bible for the game.
Specifics:
Team of 10
Art Team of 3
Role: Art DIrector

Edras Library Powerpoint Art Bible Cover; Background from Google, Font (Gloucester Extra Condensed)

Edras Library Powerpoint Art Bible Cover; Background from Google, Font (Gloucester Extra Condensed)

Slide meant to inform not only art team but anyone working on the game of the style in which the levels and art (both concept and in game) should be modeled after.

Slide meant to inform not only art team but anyone working on the game of the style in which the levels and art (both concept and in game) should be modeled after.

Settings Tab meant to inform the level designers and artists what the settings main theme should be and so if lost artists can look back at this description.

Settings Tab meant to inform the level designers and artists what the settings main theme should be and so if lost artists can look back at this description.

As stated in the slide, a brief description of Gameplay in order for artists, level designers and composers to stick to a code and properly communicate musical transitions.

As stated in the slide, a brief description of Gameplay in order for artists, level designers and composers to stick to a code and properly communicate musical transitions.

A Slide of references for the artists and level designers to get an idea of what a giant library or magical library should look like in order to really capture the feel and ideal tone of the game.

A Slide of references for the artists and level designers to get an idea of what a giant library or magical library should look like in order to really capture the feel and ideal tone of the game.

Very Early UI and Setting concept art, meant to capture the magical and dark theme portrayed within the library. Bottom left showcases an early gameplay concept.

Very Early UI and Setting concept art, meant to capture the magical and dark theme portrayed within the library. Bottom left showcases an early gameplay concept.

Early, UI Concept Art, a large plethora of card and platform designs were created, in the end a more simplified design was decided upon.

Early, UI Concept Art, a large plethora of card and platform designs were created, in the end a more simplified design was decided upon.

Another and final slide of UI concepting, made post the decision that cards would be used instead of spell books, made prior to ditching the idea of hands and a player model due to time before the alpha.

Another and final slide of UI concepting, made post the decision that cards would be used instead of spell books, made prior to ditching the idea of hands and a player model due to time before the alpha.