As Art Director on Edras Library, every piece of Art on the project was filtered through me in order to oversee that the theme was stuck to. Therefore I had a hand in the majority of the art assets and visuals within the game, even all the way down to texturing. One of my partners (Amanda LeBlanc) was mostly in charge of texturing with myself texture the owl (as seen) and a few other models not pictured (such as the doors and books) However, everything that was not the Bookshelves, ladders and lighting sources where created by myself.
Role Transition:
3D Modeler, Texture Artist, Concept Artist, Art Director.