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Lightless Space: Mobile Alpha

A game that was made without an Art Bible as a very quick concept made between myself and my partner on this project Jozlin. We made an Alpha development cycle of three weeks to make this Space Collector Game. This Alpha features all stand in art with some play focused on the particle effects. The art stand in assets were created by myself and programming done by Jozlin. After an extended break in development, this concept is being rebranded as "Sunlight Starcollector" and is in the process of reaching a more polished Alpha with an extended development period.

The Start Screen for Lightless Space Alpha

The Start Screen for Lightless Space Alpha

A Screenshot from Level 01 of the Lightless Space Alpha. Easily Visable are the meteor assets, character model and Star pickups.

A Screenshot from Level 01 of the Lightless Space Alpha. Easily Visable are the meteor assets, character model and Star pickups.

Lightless Space Alpha Level 02 Screenshot: From the easiest section of level two, another screenshot to showcase the gameplay.

Lightless Space Alpha Level 02 Screenshot: From the easiest section of level two, another screenshot to showcase the gameplay.

Lightless Space Alpha: Level 03 Screengrab, the very begining of the level, the main character is seen passing a planet and its moon. The idea of having platforming on planets became a later concept.

Lightless Space Alpha: Level 03 Screengrab, the very begining of the level, the main character is seen passing a planet and its moon. The idea of having platforming on planets became a later concept.

Lightless Space Alpha: Ending Moments: A Sceengrab from the ending moments of the Alpha where the main character takes the collected star bits to put in the artificial sun.

Lightless Space Alpha: Ending Moments: A Sceengrab from the ending moments of the Alpha where the main character takes the collected star bits to put in the artificial sun.